Mon 4 Sep 2006
Posted to the dread-rpg Yahoogroup today:
I’m really sorry about not posting more often. I wound up getting a job as a video game writer/designer shortly after the publication of Dread, and other than a few PDF supplements, I didn’t make much time for the game.
Lately, I’ve been thinking about what I want to do next, and I’ve decided to publish a second edition of Dread. Same core game, with minor improvements to rules, new demons, new magic, and new content.
I’m not certain of the publication date yet, but I’ll have more information in the months to come.
-Rafael
Very cool news. As y’all might know, Dread: The First Book of Pandemonium, while it had its rules flaws and the like, was pretty much one of the coolest, most rock-solid (in terms of creepiness and direction) horror games ever produced.
It was also a huge influence on my own The Ghost Killers, which is pretty much “The feel of Dread with different rules and a different backstory”. I was nervous for a second there actually hearing of Dread’s rebirth (because the impetus for me to start writing it was “Dread is Dead and that style of play needs to come back”, but Dread is slick enough, and TGK’s focus is different enough, that there’s no stepping on toes.
Feel these nipples!